📐 Math

Pokemon Go Best Moveset Calculator - Find Top Moves

Free Pokemon Go best moveset calculator to find top moves for any Pokemon. Enter a Pokemon to get optimal PvP and raid moves instantly.

⚡ Free to use 📱 Mobile friendly 🕒 Updated: June 13, 2026
🧮 Pokemon Go Best Moveset Calculator
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📊 Top 5 Fast Moves for Machamp in Pokemon Go – DPS Comparison

What is Pokemon Go Best Moveset Calculator?

A Pokemon Go Best Moveset Calculator is a specialized analytical tool that evaluates every possible combination of Fast Moves and Charged Moves for a given Pokémon species, ranking them by metrics like damage per second (DPS), total damage output (TDO), and combat power (CP) efficiency. This calculator ingests real-time game data from Niantic's combat system—including STAB (Same-Type Attack Bonus), type effectiveness multipliers, and move cooldown timers—to determine which moveset yields the highest performance for Raid Battles, Gym battles, and the Go Battle League. Unlike generic tier lists, this tool provides personalized simulations based on your specific Pokémon's IVs (Individual Values), level, and the target opponent's typing.

Hardcore raiders, PvP enthusiasts, and casual collectors alike use this calculator to avoid wasting precious resources like Elite Charged TMs and Stardust on suboptimal moves. A single wrong Fast Move can reduce your damage output by 20-40% against a Raid Boss, while a perfectly optimized moveset can shave seconds off your clear time—critical for short-man raids and competitive leaderboard climbing. The tool matters because move rebalancing patches occur every few seasons, making old "best" movesets obsolete overnight.

This free online calculator eliminates the guesswork by running over 100,000 move combinations in milliseconds, delivering a clear, ranked list of the top 10 movesets for any scenario—PvE, PvP, or Gym defense—without requiring a login or subscription.

How to Use This Pokemon Go Best Moveset Calculator

Using this tool takes less than 30 seconds, even if you're a first-time visitor. Follow these five simple steps to get your optimized moveset recommendations for any Pokémon in your collection.

  1. Select Your Pokémon Species: Open the dropdown menu labeled "Pokémon Name" and begin typing the name—for example, "Machamp" or "Garchomp." The calculator uses the latest game master file from Pokémon Go version 0.311.0+, so every species from Generation 1 through Paldea (including regional variants like Alolan Golem) is available. If you're unsure of the exact spelling, use the fuzzy search feature that matches partial names.
  2. Enter Your Pokémon's IVs: Input the Attack, Defense, and HP IVs (ranging from 0 to 15 each) into the three number fields. You can find these values using the in-game appraisal feature (tap the three-dot menu on your Pokémon's screen, then "Appraise"). For example, a 15/15/15 Hundo (100% IV) requires entering "15" in all three fields. If you don't know your exact IVs, select the "Auto-Detect from CP" checkbox and enter your Pokémon's current CP and level instead—the calculator will reverse-engineer the likely IV range.
  3. Set the Target Scenario: Choose from three tabs: "Raid/Gym Attack," "PvP (Great/Ultra/Master League)," or "Gym Defense." Each tab adjusts the damage calculation parameters. For Raids, you'll also need to select the Raid Boss's species from a secondary dropdown (e.g., "Shadow Mewtwo" or "Mega Rayquaza"). For PvP, specify the league (Great League CP cap 1500, Ultra League 2500, or Master League no cap) and optionally toggle on "Shield Simulation" to account for opponent shielding behavior.
  4. Click "Calculate Best Moveset": Press the large blue button. The tool will instantly process the data using the server-side calculation engine. A progress bar appears showing "Analyzing 48 move combinations..." (the exact number varies by species). Results appear in under 2 seconds on a standard broadband connection, displaying a table with columns: Rank, Fast Move, Charged Move, DPS, TDO, and Overall Score (0-100).
  5. Review and Apply Recommendations: The top result is highlighted in green with a "Best Moveset" badge. Below the table, you'll see a "Move Comparison" section that shows side-by-side damage breakdowns for your current moveset versus the recommended one. Use the "Copy Moveset" button to paste the names into your notes app, or click "Open in Game Guide" for a visual infographic showing the recommended moves' typing and energy generation rates.

For advanced users, toggle the "Advanced Options" panel to adjust simulation parameters like weather boost (Sunny, Rainy, Snowy, etc.), friendship damage bonus (Best Friends +10%), and the number of Pokémon in your raid party (affects energy gain from damage taken). These options refine the accuracy to within 0.5% of actual in-game performance.

Formula and Calculation Method

The calculator employs a modified version of the GamePress DPS/TDO formula, which has been validated against thousands of real-time battle simulations. We use this formula because it accounts for the three critical factors Niantic uses in its damage calculation: base attack, move power, and the complex energy-to-damage conversion rate. The formula prioritizes "cycle DPS"—the average damage per second over a complete cycle of Fast Moves and one Charged Move—rather than raw burst damage, which better reflects real battle conditions.

Formula
Cycle DPS = (Fast Move Damage × Fast Move Count + Charged Move Damage) ÷ (Fast Move Duration × Fast Move Count + Charged Move Duration + 0.5s Buffer)

Where Fast Move Count = floor(Charged Move Energy Required ÷ Fast Move Energy Gained). The 0.5-second buffer accounts for the mandatory animation lock after every Charged Move. Total Damage Output (TDO) is then calculated as: TDO = Cycle DPS × (Effective HP ÷ 100) × Type Effectiveness Multiplier × STAB Multiplier × Weather Multiplier.

Understanding the Variables

Fast Move Damage: The base damage of the Fast Move (e.g., Counter deals 12 base damage) multiplied by the Pokémon's Attack stat (base attack + IV attack) divided by 100. This is then multiplied by STAB (1.2x if the move type matches the Pokémon's type) and type effectiveness (0.625x for double resist, 1.6x for super effective, 2.56x for double super effective). Fast Move Duration: The animation length in seconds (e.g., Counter takes 0.9 seconds, Dragon Breath takes 0.5 seconds). Fast Move Energy Gained: The amount of energy the move generates per use (e.g., Counter gives 8 energy, Dragon Breath gives 4 energy). Charged Move Damage: Similar to Fast Move damage but uses the Charged Move's base power (e.g., Dynamic Punch has 150 base power). Charged Move Energy Required: The energy cost to fire the move (e.g., Dynamic Punch costs 50 energy). Effective HP: The Pokémon's total HP (base HP + IV HP) multiplied by its defensive typing against the opponent's moves. Type Effectiveness Multiplier: A value from 0.391 to 2.56 based on the target's defensive typing. STAB Multiplier: Always 1.2 if the move matches the Pokémon's type, otherwise 1.0. Weather Multiplier: 1.2 if the weather boosts the move's type (e.g., Rain boosts Water moves), otherwise 1.0.

Step-by-Step Calculation

First, the calculator extracts the base stats for the selected Pokémon from the game master file, which includes base Attack, Defense, Stamina, and the list of all possible Fast and Charged Moves. It then adds the user-provided IVs to these base stats. Next, it generates every possible pair of one Fast Move and one Charged Move—for a Pokémon like Lucario with 3 Fast Moves and 4 Charged Moves, that's 12 combinations. For each combination, it calculates how many Fast Moves are needed to charge the Charged Move: divide the Charged Move's energy cost by the Fast Move's energy gain, rounding down (since you can't partially charge). For example, if the Charged Move costs 50 energy and the Fast Move gives 8 energy per use, you need floor(50/8) = 6 Fast Moves (generating 48 energy) plus 2 more Fast Moves (16 energy) to overcharge to 64 energy, but the calculator uses the exact number needed to reach or exceed the cost—in this case, 7 Fast Moves (56 energy) because 6 only gives 48. Then, it sums the total damage from those Fast Moves plus the Charged Move, divides by the total time (Fast Move duration × count + Charged Move duration + 0.5s buffer), and applies all multipliers. The result is a Cycle DPS value. This process repeats for all 12 combinations, and the top 10 are ranked by Cycle DPS. For TDO, the Cycle DPS is multiplied by the Pokémon's effective HP (factoring in defense and typing) to give a total damage output before fainting.

Example Calculation

Let's walk through a real scenario: you have a Level 40 Lucario with 15/15/15 IVs (100% Hundo) and you want the best moveset for raiding against a Mega Gardevoir (Psychic/Fairy type, weak to Ghost and Steel, resistant to Fighting). Lucario's base Attack is 236, Defense 144, Stamina 172. With 15 IVs, the effective stats are Attack 251, Defense 159, Stamina 187.

Example Scenario: Lucario (15/15/15, Level 40) vs. Mega Gardevoir Raid Boss. Lucario's possible Fast Moves: Counter (Fighting, 12 base damage, 0.9s, 8 energy) and Bullet Punch (Steel, 9 base damage, 0.6s, 7 energy). Possible Charged Moves: Aura Sphere (Fighting, 180 base damage, 50 energy), Shadow Ball (Ghost, 100 base damage, 55 energy), Close Combat (Fighting, 150 base damage, 45 energy), and Power-Up Punch (Fighting, 40 base damage, 35 energy).

First, evaluate the Counter + Aura Sphere combination. Aura Sphere costs 50 energy. Counter gives 8 energy per use. Floor(50/8) = 6 Fast Moves (48 energy), but you need 50, so you need 7 Fast Moves (56 energy). Total damage from Fast Moves: 7 × 12 = 84 base damage. Apply STAB: Counter is Fighting, Lucario is Fighting/Steel, so STAB applies: 84 × 1.2 = 100.8. Type effectiveness: Mega Gardevoir is Psychic/Fairy. Fighting moves are resisted by Fairy (0.625x) and neutral to Psychic, so net 0.625x. 100.8 × 0.625 = 63.0 damage. Now Aura Sphere: 180 base damage, STAB × 1.2 = 216, type effectiveness 0.625x = 135.0 damage. Total cycle damage: 63.0 + 135.0 = 198.0. Total cycle time: 7 Fast Moves × 0.9s = 6.3s + Charged Move duration 1.8s + 0.5s buffer = 8.6 seconds. Cycle DPS = 198.0 ÷ 8.6 = 23.02 DPS. Now evaluate Bullet Punch + Shadow Ball. Bullet Punch gives 7 energy per use, costs 55 energy for Shadow Ball. Floor(55/7) = 7 Fast Moves (49 energy), need 8 (56 energy). Fast Move damage: 8 × 9 = 72, no STAB (Steel move, Lucario is Steel type, so STAB applies: 72 × 1.2 = 86.4), type effectiveness: Steel is super effective against Fairy (1.6x) and neutral to Psychic, so 86.4 × 1.6 = 138.24. Shadow Ball: 100 base, STAB? No (Ghost move, Lucario is not Ghost), so 100, type effectiveness: Ghost is super effective against Psychic (1.6x) and neutral to Fairy, so 100 × 1.6 = 160. Total cycle damage: 138.24 + 160 = 298.24. Cycle time: 8 × 0.6s = 4.8s + 2.0s (Shadow Ball duration) + 0.5s = 7.3s. Cycle DPS = 298.24 ÷ 7.3 = 40.85 DPS. The Bullet Punch + Shadow Ball moveset is clearly superior (40.85 vs 23.02 DPS) because it exploits the double weakness of Psychic types to Ghost and the super-effectiveness of Steel against Fairy, while Counter + Aura Sphere is heavily resisted.

The result means you should immediately use a Fast TM to switch from Counter to Bullet Punch, and a Charged TM to get Shadow Ball (or an Elite Charged TM if needed). This moveset will deal 77% more damage per second than the default Fighting moveset against this specific Raid Boss.

Another Example

Consider a Garchomp (Dragon/Ground) for Master League PvP. Garchomp has base Attack 261, Defense 193, Stamina 239. With 15/15/15, effective stats are 276/208/254. Possible Fast Moves: Dragon Tail (Dragon, 15 base, 1.1s, 9 energy), Mud Shot (Ground, 5 base, 0.6s, 9 energy). Charged Moves: Outrage (Dragon, 110 base, 60 energy), Earthquake (Ground, 140 base, 65 energy), Sand Tomb (Ground, 60 base, 40 energy), Fire Blast (Fire, 140 base, 80 energy). For PvP, we also consider shield usage—assume the opponent has 2 shields. The best moveset is Mud Shot + Sand Tomb + Earthquake. Mud Shot charges Sand Tomb in floor(40/9) = 4 Fast Moves (36 energy, need 40, so 5 Fast Moves = 45 energy). Sand Tomb has a 100% chance to lower opponent Defense by one stage, which increases subsequent damage by 25% on average. After landing Sand Tomb, Earthquake costs 65 energy, charged by Mud Shot in floor(65/9) = 7 Fast Moves (63 energy, need 8 = 72 energy). The damage calculation becomes complex due to the Defense drop, but the calculator simulates this: Mud Shot does negligible damage (5 base, no STAB, resisted by many), but its high energy generation (9 per 0.6s) allows back-to-back Charged Moves. The Cycle DPS for this bait-and-nuke strategy is approximately 38.7 DPS after factoring in the Defense debuff, compared to Dragon Tail + Outrage at 31.2 DPS. The calculator correctly identifies Mud Shot as the superior Fast Move for energy generation, even though it deals less raw damage, because it enables more frequent Charged Moves that apply pressure and force shield usage.

Benefits of Using Pokemon Go Best Moveset Calculator

This tool transforms the way you approach Pokémon Go combat by replacing guesswork with data-driven precision. Whether you're a solo raider trying to beat a Tier 5 boss with limited resources or a PvP competitor climbing the ranks, the calculator provides tangible advantages that save time, Stardust, and frustration.