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Age Of Sigmar Points Calculator - Build Your Army

Free Age of Sigmar points calculator to build and balance your army list instantly. Enter units to calculate total points for matched play.

⚡ Free to use 📱 Mobile friendly 🕒 Updated: June 13, 2026
🧮 Age Of Sigmar Points Calculator
📊 Points per Model by Grand Alliance (Age of Sigmar)

What is Age Of Sigmar Points Calculator?

An Age Of Sigmar Points Calculator is a specialized digital tool designed to instantly compute the total points value of a Warhammer Age of Sigmar army list based on the current General’s Handbook and Battletome point updates. This calculator eliminates the tedious manual cross-referencing of printed warscrolls and errata documents, allowing players to verify that their army composition adheres to the game’s strict points limit for matched play. Unlike generic spreadsheet solutions, this tool incorporates the latest official point values for every unit, faction, and warscroll battalion, ensuring your list is tournament-legal without guesswork.

The calculator is used primarily by competitive Warhammer Age of Sigmar players, tournament organizers, and hobbyists building 1,000, 2,000, or 2,500 point armies. It matters because Games Workshop releases quarterly points updates through the General’s Handbook and FAQs, which can drastically change the viability of units. A single miscalculation can render an entire list invalid for a tournament, wasting hours of planning. This tool ensures your list matches the exact point cost required by the current season’s rules.

This free online Age of Sigmar Points Calculator provides instant, accurate results with a step-by-step breakdown of how each unit’s points were calculated. There is no signup required, no account creation, and no data storage—simply input your units and their enhancements, and the tool outputs a fully compliant army total.

How to Use This Age Of Sigmar Points Calculator

Using the calculator is straightforward, even if you are new to Age of Sigmar list building. The interface is designed to mirror the structure of a standard army roster, making the transition from paper to digital seamless. Follow these five steps to generate a precise point total for your army.

  1. Select Your Grand Alliance and Faction: Begin by choosing your Grand Alliance (Order, Chaos, Death, or Destruction) from the dropdown menu. Then, select your specific faction, such as Stormcast Eternals, Orruk Warclans, or Soulblight Gravelords. This step filters the unit database to show only valid options for your army, preventing accidental selection of illegal allies or cross-faction units.
  2. Add Units with Their Minimum and Maximum Sizes: Click “Add Unit” and begin typing the unit name. The calculator will auto-suggest valid entries. For each unit, you must specify the exact number of models in the unit. For example, a unit of Liberators can be taken in a minimum of 5 models or a reinforced unit of 10. The calculator automatically adjusts the points based on whether the unit is reinforced (double the points) or is a single unit. You can also add command models like a Prime or Standard Bearer, though these rarely affect the base points cost.
  3. Assign Warscroll Battalions and Enhancements: If you are using a warscroll battalion (e.g., a Battle Regiment or Warlord Battalion), select it from the battalion menu. The calculator will apply the appropriate point discount or cost for the battalion. Next, add enhancements such as command traits, artefacts of power, spells, or prayers. Each enhancement has a fixed point value (usually 0, but some artefacts may cost points in certain seasons). The tool will sum these separately.
  4. Configure Allies and Mercenaries: If your army includes allied units (units from a different faction within the same Grand Alliance), click the “Allies” toggle. The calculator will enforce the ally points limit—typically 20% of the total points for a 2,000 point game (400 points). It will warn you if you exceed this cap. Similarly, if you are using mercenary units from the “Forces of the Profane” or similar rules, you must select them from the mercenary sub-menu.
  5. Review the Summary and Export: Once all units are entered, the calculator displays a full breakdown: total points used, points remaining, number of units, number of battalions, and number of enhancements. You can export this as a plain text list or copy it directly to your clipboard for use in army building apps or tournament registration forms. The tool also highlights any errors, such as duplicate unique units or missing battleline requirements.

For best results, always double-check that your unit sizes match the “minimum unit size” and “maximum unit size” listed in the current Battletome. The calculator uses the most recent official points update from the latest General’s Handbook, so you do not need to manually update anything.

Formula and Calculation Method

The core formula used by the Age of Sigmar Points Calculator is a summation of base unit costs, reinforcement multipliers, and additional costs for enhancements and battalions. This method mirrors the official Games Workshop algorithm, ensuring that the output is identical to what a tournament organizer would calculate manually. The formula accounts for the fact that points are not linear—reinforcing a unit doubles its points, but only if the unit is taken at exactly double the minimum size.

Formula
Total Army Points = Σ (Base Unit Cost × Reinforcement Multiplier) + Σ (Battalion Cost) + Σ (Enhancement Costs) + Σ (Allied Unit Costs)

Each variable in this formula represents a specific component of your army list. The base unit cost is the points value printed in the current Battletome or updated in the latest General’s Handbook errata. The reinforcement multiplier is either 1 (for a single unit at minimum size) or 2 (for a reinforced unit at double minimum size). Some units have a “max size” that is more than double the minimum, in which case the calculator uses a different multiplier (e.g., 3 for triple size). Battalion costs are fixed point values assigned to each warscroll battalion type. Enhancement costs are typically zero, but some artefacts of power or mount traits may have a point cost in specific seasons.

Understanding the Variables

The inputs required for the calculator are straightforward but must be precise. The “Unit Name” variable is a text string that must match the official name exactly—typos like “Liberator” instead of “Liberators” will cause the calculator to return an error. The “Unit Size” variable is an integer representing the number of models in the unit. The calculator automatically determines if the unit is reinforced by comparing your input to the minimum unit size. For example, if the minimum size is 5 and you enter 10, the calculator applies a reinforcement multiplier of 2. If you enter 15, it applies a multiplier of 3, assuming the unit allows a maximum size of 15. The “Battalion” variable is a dropdown selection with predefined cost values from the General’s Handbook. The “Enhancements” variable is a list of checkboxes, each with an associated point value that may be zero or a small positive number.

Step-by-Step Calculation

To understand how the math works, consider a simple example. You select the “Stormcast Eternals” faction and add one unit of “Liberators” with a unit size of 10. The calculator first looks up the base cost of a minimum-sized unit of Liberators (5 models), which is 120 points. Since you entered 10 models, which is exactly double the minimum, the reinforcement multiplier is 2. The calculation becomes 120 × 2 = 240 points for that unit. Next, you add a “Battle Regiment” battalion, which costs 0 points (it is a free battalion). Then you add a command trait “Shock and Awe” which costs 0 points. The total for this sub-list is 240 + 0 + 0 = 240 points. If you add a second unit of “Judicators” with a unit size of 5 (minimum), the base cost is 140 points, with a multiplier of 1, so 140 points. The running total becomes 240 + 140 = 380 points. This process continues until all units, battalions, and enhancements are summed. The final output is the total points for the army, which must be equal to or less than the game size (e.g., 2,000 points).

Example Calculation

Let’s walk through a realistic scenario that a competitive player might face when building a 2,000 point Seraphon army for a local tournament. This example uses actual current points values from the most recent Battletome: Seraphon (2023) and the latest General’s Handbook points update.

Example Scenario: You are building a 2,000 point Seraphon army. You want to include: 1 Saurus Scar-Veteran on Carnosaur (general), 1 unit of 10 Saurus Warriors (spears), 1 unit of 5 Raptadon Chargers, 1 Skink Starseer, 1 Bastiladon (with Solar Engine), and 1 unit of 3 Kroxigor. You also add the “Thunder Lizard” battalion (costs 0 points) and give your general the “Prime Warbeast” command trait (0 points). Your allies are 1 unit of 5 Hunters of Huanchi (from the same Grand Alliance, Order).

First, the calculator looks up each unit’s base cost. The Saurus Scar-Veteran on Carnosaur has a base cost of 300 points (minimum size is 1 model). Unit size is 1, so multiplier is 1: 300 × 1 = 300 points. The Saurus Warriors have a base cost of 150 points for 10 models (minimum is 10, so this is a single unit, not reinforced). Multiplier is 1: 150 points. The Raptadon Chargers have a base cost of 130 points for 5 models (minimum is 5, single unit): 130 points. The Skink Starseer costs 130 points for 1 model: 130 points. The Bastiladon with Solar Engine costs 220 points for 1 model: 220 points. The Kroxigor have a base cost of 160 points for 3 models (minimum is 3, single unit): 160 points. The Hunters of Huanchi (allies) cost 80 points for 5 models (minimum is 5): 80 points. The battalion cost is 0, and the command trait is 0.

The calculation is: 300 + 150 + 130 + 130 + 220 + 160 + 80 = 1,170 points. This is well under 2,000 points, so you have 830 points remaining. The calculator also checks the ally limit: 80 points is 4% of 2,000, well under the 20% cap (400 points), so no warning. The result in plain English is that your army is legal, but you have significant room to add more units, such as another Bastiladon or a Slann Starmaster, to reach the 2,000 point cap.

Another Example

Consider a different scenario: a 1,000 point “Path to Glory” game using the “Soulblight Gravelords” faction. You want to include 1 Vampire Lord (140 points, 1 model), 1 unit of 20 Deadwalker Zombies (120 points for 20 models, minimum is 20, so single unit), and 1 unit of 5 Blood Knights (230 points for 5 models, minimum is 5). You add the “Deathmarch” battalion (0 points) and give the Vampire Lord the “Amulet of Screams” artefact (0 points). The total is 140 + 120 + 230 = 490 points. You have 510 points remaining. This is a very sparse list, so you would likely add more units like a Corpse Cart or a Necromancer to fill out the points. The calculator shows you exactly how much room you have, allowing you to plan your next purchases or unit additions.

Benefits of Using Age Of Sigmar Points Calculator

Using a dedicated Age of Sigmar Points Calculator offers transformative advantages over manual calculation or generic spreadsheet tools. It saves time, eliminates errors, and ensures compliance with the latest rules, all while providing a clear audit trail for tournament organizers. Below are the five primary benefits that make this tool indispensable for any serious Warhammer Age of Sigmar player.

  • Instant Accuracy with Official Data: The calculator is pre-loaded with the exact point values from the most recent Battletomes and General’s Handbook updates. Unlike manual calculation, where you might accidentally use an outdated point value from a previous season, this tool automatically updates when new errata are released. This eliminates the risk of building a list that is illegal due to point changes, which is especially critical during the first week of a new season when points often shift by 10-20 points per unit.
  • Automatic Reinforcement Detection: One of the most common errors in manual list building is misapplying the reinforcement multiplier. The calculator automatically detects whether a unit is reinforced (double the minimum size) or taken as a single unit. For example, if you enter 20 models for a unit that has a minimum of 10, the calculator applies a ×2 multiplier. This prevents the player from accidentally underpaying or overpaying for reinforced units, which can be a 100-point mistake on a single unit.
  • Ally and Battalion Limit Enforcement: The tool enforces the 20% ally points cap for matched play, preventing you from adding too many allied units. It also ensures that you do not exceed the maximum number of warscroll battalions allowed (typically 1-2 depending on game size). This built-in rules validation means you can submit your list to a tournament organizer with confidence, knowing that the calculator has already checked for common list-building violations.
  • Time Efficiency and Reduced Mental Load: Manual calculation of a 2,000 point army can take 15-30 minutes, especially when cross-referencing multiple Battletomes for allies and battalions. This calculator reduces that time to under 2 minutes. The step-by-step breakdown also allows you to quickly identify which units are costing the most points, enabling faster list optimization during the brainstorming phase of army construction.
  • No Signup, No Data Storage, Complete Privacy: Unlike many third-party army building apps that require account creation and store your lists on remote servers, this calculator runs entirely client-side. Your army data never leaves your device. This is particularly important for competitive players who may want to keep their tournament lists private until the day of the event. The tool is also completely free, with no hidden paywalls or premium features.

Tips and Tricks for Best Results

To get the most out of the Age of Sigmar Points Calculator, apply these expert tips and avoid common pitfalls. These insights come from tournament organizers and top-ranked players who use similar tools daily. Following these guidelines will ensure your list is not only legal but also optimized for competitive play.

Pro Tips

  • Always cross-reference the calculator’s base unit cost with the most recent “Points Update” PDF from the Warhammer Community website. While the calculator is updated regularly, new points changes can occur between official updates. Manually check the date of the last update on the calculator page to ensure you are using the current season’s data.
  • Use the “Export to Text” function to create a plain text list that you can paste directly into the “Army List” field on tournament registration platforms like Best Coast Pairings or Tabletop.to. This ensures no formatting errors occur during submission, which can cause disqualification in strict events.
  • If you are building a list with multiple warscroll battalions, enter the battalion selection first before adding units. Some battalions have restrictions on unit types (e.g., Battle Regiment requires at least one battleline and one leader). The calculator will validate these requirements in real-time, saving you the frustration of building an invalid battalion structure.
  • For armies with summoning abilities (e.g., Seraphon, Legions of Nagash), remember that summoned units do not count toward your total points cost. The calculator only counts units that start on the table. Do not add summoned units to the calculator, as they are free points during the game. However, you must still track the points of summoned units separately for your own reference.

Common Mistakes to Avoid